When we last left off, we had finished up the retopo of our outfit in Maya. There are a few key steps to go from there to a final in-game asset: Clean up UV's Bake Normals from our High-poly source mesh Paint our texture in Substance Painter Bake out the final texture maps
Character Pipeline #3 - UV Layout in Marvelous
Character Pipeline #3 - UV Layout in…
Character Pipeline #3 - UV Layout in Marvelous
When we last left off, we had finished up the retopo of our outfit in Maya. There are a few key steps to go from there to a final in-game asset: Clean up UV's Bake Normals from our High-poly source mesh Paint our texture in Substance Painter Bake out the final texture maps