Now that I have the basic game structure in place, the next fun challenge that I have is to figure out how to generate the environments for the game. Now, being a single-dev type project (combined with the fact that I'm super lazy at best), the trick to creating enough content to be interesting for a full game is that I'm going to have to rely on procedural content as much as possible.
New Series - Procedural Cities!
New Series - Procedural Cities!
New Series - Procedural Cities!
Now that I have the basic game structure in place, the next fun challenge that I have is to figure out how to generate the environments for the game. Now, being a single-dev type project (combined with the fact that I'm super lazy at best), the trick to creating enough content to be interesting for a full game is that I'm going to have to rely on procedural content as much as possible.