Let's dive into the detail of our procedural system. As I mentioned last time, the procedural nature of the environments for the game can be broken into 3 basic layers Random Loot Randomized Prop Placement Random City layout This post, I’m going to go over the second point – Randomized Prop placement, as this is the core of the entire system.
Prop Generator
Prop Generator
Prop Generator
Let's dive into the detail of our procedural system. As I mentioned last time, the procedural nature of the environments for the game can be broken into 3 basic layers Random Loot Randomized Prop Placement Random City layout This post, I’m going to go over the second point – Randomized Prop placement, as this is the core of the entire system.